Art & Design

Algorithmic Art started back before digital computers, with artists following an algorithm to create their art. The following projects in Scratch aim to give an introduction to using sequence, iteration, selection and variables in the production of images.

DId you know, if you right click on the Scratch stage, you can save how it looks as a .png image file.

Mondrian example to show style 1. Art Sequence On this page we start to explore an algorithm that can be used to draw lines and coloured squares in the style of Mondrian. Sequences need order and have to be precise to achieve the required outcome. Predict The code Read More ...
2. Art – Count Controlled Loop Loops controlled by a counter perform for a set number of times before allowing the program to continue or end. The number of repeats is usually linked to what you are trying to achieve – e.g. the number of lines Read More ...
3. Art – Nested Loops A nested loop is one which has been placed inside another main loop. Each time the nested loop has finished, further code instructions are normally performed before starting the main loop again.In this way, complex operations can be performed with Read More ...

Images

Piet Mondrian’s Composition in Colour B, 1917. Kröller-Müller Museum, Otterlo, The Netherlands

Robert Delaunay – Disks – 1930-33 – Museum of Modern Art, New York, USA.